Esport.com’s underlying principle is to deliver nothing but the best to clients. Building an online community that produces engaging and exclusive content aimed at eSports enthusiasts is their goal. Primary revenue stream consists of a four-tier offering. The first one beingonline eSports shop , allowing users to purchase merchandise, hardware or in-game items from us or licensed partners, vendors or other eSports teams. Second is licensed eSports betting , providing real time and eSports focused betting. They will create a template specifically designed for community, with features such as chats and comments during the streaming. eSports will also provide pre-game odds and a custom user interface designed for a younger and mobile online audience. Target market is filled with enthusiasts that expect more than the standard sports betting customer – and aim to please.
The most recent event was the DotA2 International. DotA2 is not the biggest eSports representative but it’s safe to say it holds 3rd place after League of Legends and Counter-Strike. The International prize pool was close to $25 million, over 90% of which was crowdfunded. eSports fans contributed over 23 million dollars to the event’s winnings.
Comparing the prize pools of other sports, Tour De France has ~2.75 million USD, Cricket – The IPL has a prize pool of 8 million USD, Golf – The Open is little over 10.2 million USD and Wimbledon, which is the second biggest tennis event in the world and arguably the most hyped one – 40,8 million USD. The Dota2 International has 6 years of history compared to the 140 years of Wimbledon and the prize pool difference is less than double already.
- The main ICO period is from 1st of November 2017 CET 1 pm until 30th of November 2017 CET 1 pm.
- Accepting ETH and BTC during the ICO main sale.
- US residents will be geo blocked from the ICO.
The eSports Reward Token (ERT) will be “Miles and more” program. Anything on the portal can be bought with ERT. They may even be able to allow betting directly on the portal via ERT, depending on the legislative environment in Malta. Since on eSports.com decentralize the creation of content, it was a natural decision to also decentralize ERT into a blockchain product. If had a regular loyalty program, could just change the terms and conditions and this would have significant impact on the value as well as freedom of ERT holders assets. With taking the blockchain approach allow ERT holders to decide what and when they want to do with their tokens without anyone being able to influence, not even eSports.com.
- Token: ERT
- Supply: 60,000,000
- Platform: Ethereum
- Accepting: ETH, BTC