Mossland is a real estate-centric location-based Augmented Reality (AR) mobile game. In the game, users identify real properties in the world and add them into the game world – giving other users the ability to buy and sell real world properties in the Mossland virtual world. Mossland utilizes a blockchain-based cryptocurrency to facilitate trades, sales and purchases by users of in-game properties, emulating the real-world property market in game and giving our players a new and compelling way to interact with each other.
Location-based Augmented Reality Mobile Game
Location Based Services (LBS) became popular as a result of GPS functionality in our personal mobile devices. Widespread adoption of GPS functionality led to the creation and popularization of location-based social networks and mobile applications, such as Foursquare. Users were able to visit physical locations and “check in” to the location, competing with friends and others on the network for “ownership” of a virtual version of a physical location.
The Mossland economy will be governed by three currencies: Gold, Gems, and Moss. Each currency has a different value and a slightly different use case.
1.Gold is the most common in-game currency, and is generated by the core gameplay loop. It is moderated in-game with common source and sink mechanics and generally easy both easy to acquire and easy to spend. Players can acquire gold with check-ins, by completing missions, and through in-app purchases.
2.Gems can only be acquired through in-app purchases and is a premium currency in Mossland. Gems are primarily used to speed up gameplay, speed up item purchases and unlocks,and to unlock premium gameplay features unrelated to gameplay progress and the core gameplay loop.
3.Moss is the the Mossland auction house currency, and is used by players to purchase and exchange property. Moss is cryptocurrency-base and therefore the total supply of Moss is finite, and tightly controlled. Players will be able to purchase Moss through cryptocurrency exchanges with other cryptocurrencies such as Bitcoin and Ethereum or through in-app purchases while there is remaining supply.
The project features:
1) AR (Augmented Reality).
The estimation of virtual property in Mossland is proportionate to the number of registration by clients in the areas. In-diversion property proprietors can buy and apply assistants to their properties. Embellishments are virtual property dressings joined to virtual properties, and make a route for players to make their properties remarkable in a way that different players can find in-amusement. Embellishment fill two needs in-amusement: To improve virtual properties and give in-diversion advantages to clients when they register with properties – both of which are intended to build engagement with properties in the Mossland virtual world.
2) Property and Accessory Auction House.
Tradable properties and extras in Mossland can be purchased, sold, and traded between players by means of an in-diversion sales management firm. Exchanges in the Mossland sales management firm will be executed utilizing Moss Coin, a blockchain-based digital currency.
3) Location Based P2P Advertising .
Mossland makes another promoting stage in light of the union of genuine area based amusements with AR innovation. Any clients of Mossland can make and run notice battle through a basic interface subsequent to setting an advertisement spending utilizing Moss. The commercial charge will be gathered by the activity organization and the rest of being utilized to boost clients who have gone to the genuine properties. Since Mossland is an area based diversion, its promotions will be presented to the clients in the region of the genuine properties, coming about the higher likelihood for the clients to visit or make any buy.
Moss Coin Distribution
The total supply of Moss Coin will not exceed 500,000,000 MOC. After all Moss Coins have been issued, new MOC will not be created. Issued Moss Coin will be distributed as outlined in Table 3 and Fig 12. 250,000,000 MOC will be distributed through the Pre-ICO and Main ICO. Depending on the amount of fund received from Pre-ICO, the hard cap of the Main ICO will be modified. In order to let players purchase Moss by in-app purchase from the beginning of the game service, 75,000,000 Moss Coin will be allocated to be available only for in-app purchases in Mossland .